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Rpg maker mv dating sim

RPG Maker is a program that allows users to create their own role-playing video games. Most versions include a tile set based map editor tilesets are called chipsets in pre-XP versions , a simple scripting language for scripting events, and a battle editor. All versions include initial premade tilesets, characters, and events which can be used in creating new games. One feature of the PC Versions of RPG Maker programs is that a user can create new tilesets and characters, and add any new graphics the user wants.

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New posts. Search forums. Log in. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. JetSetJayden Villager. I was wondering if other people cared to share mechanics or brainstorm new ideas for mechanics for a dating sim in RPG Maker.

We could rename the existing stats to remove unnecessary stats. Elements could be replaced by characteristics, like Smart, Strong, Cool, and Weird. Each are stronger against and weak against another. These elements could be placed on skills that are learned from certain factions of NPCs and are useful against other factions of NPCs. Nerds giving you a hard time?

Hang out with the Jocks to learn the best ways to beat them up. Variables would be best suited for non-battle stats, since to my knowledge battle stats cannot be checked by a conditional branch without a script. A script can be used to call up these variables to be displayed as stats. However, the problem here comes in when you want a stat to be both a variable and battle stat.

Like intelligence. It can be applied in battle, but it is also useful for other things, such as intelligence checks when doing tests, or trying to impress a girl. The same goes for anything you'd want to use both in battle and as a variable.

Is there a way to make a variable always equal your current battle stat? Any other thoughts on implementing this without needing a script? Fights could be approached in a different way.

This idea was semi-inspired by undertale, but fights could be you versus the girl you like. Instead of "Attack" there is "Flirt". HP is replaced by a love meter. Instead of decreasing the opponent's meter, you must increase it. This could create a really weird game that is a fresh approach to an RPG. Imagine a traditional RPG with this battle system. Instead of being a deadly warrior and saving the world, you are becoming a playboy hellbent on material gain.

Or you are still saving the world by making the big bad fall for you. Building on the above, is it possible to have two different fighting systems, I wonder?

One for flirting, one for actual fighting. That said, I suppose you could combine them. Flirt would be moved from the main attack command, and skills would then be classified into Battle Skills and Flirting Skills.

That would present some hilarious options too. You and your main rival are duking it out for your shared love interest's affection - Then you start hitting on said rival instead. Whats some ideas you guys have? I say PM because I feel like it would make this thread off topic for the game mechanics forum, unless a moderator thinks posting examples would be okay. Last edited by a moderator: Oct 31, Silent Darkness Robomage. It all sounds good to me.

Can't think of one that uses ideas like yours off the top of my head, though. Mellye Veteran. Very feasible. I would work a bit more on your "combat" idea though. It sounds like it could benefit from being more gimmicky or even mini-game-y. Good start, though. So I looked into implementing a "fight or flirt" battle system without using scripts I tried to make it so that battle-type moves were dependent on attack and defense and that flirty-type moves were dependent on Magic and Magic Defense Renamed charm and charm resist however, the problem comes in with not having two seperate "health" bars.

My conclusion is that a script is likely necessary to implement a working love-o-meter. I'm sure having a traditional battle system or no battling at all will work just fine, but then it's really just a traditional RPG with dating-sim elements, which is absolutely fine and can be fun to make or the battle system could just solely be flirting, HP would then be resolve or something. It'd basically just be a traditional battle system with different names, but it will be dating sim themed at the very least.

Eventually maybe I'll learn how to create that gimmicky battle system for a project. Einreicht Villager. I have a similar idea of a dating RPGM game, but a simplier version of yours. I think having two battle systems is impossible in an RPG Maker system.

What I could think is to have the Flirt skills increase some variables when used, then after reaching a certain point the target will be "defeated". And maybe for some fun, if your flirt target is attacked by some Physical attacks and defeated HP depleted , you could make her hate the protagonist or such.

Kes Veteran. I don't have anything to say on most points as dating sims are not my thing, bit just one point of info. Stats can be checked by a variable in a conditional without a script.

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General Discussion. Latest Profile Posts. When you finally figure out what's wrong with your game, but you had to restart your computer twice because of it The more i think about it, the more i realize im into simulation type of rpgs. But that seems like a pain to make. I'm struggling so hard on buying or not Visual Novel Maker u.

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Love Esquire - RPG/Dating Sim/Visual Novel

Includes, but is not limited to the following:. Dating sims or dating simulations are a video game subgenre of simulation games, usually Japanese, with romantic elements. The most common objective of dating sims is to date, usually choosing from among several characters, and to achieve a romantic relationship. Suggest updated description. Log in Register.

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Sanders Sides Dating Sim

Please share, I worked hard on this and would die of happiness if Thomas saw this. The game is free! Also a blue version because originally i wanted to make a background for myself :P even though the canvas is too wide. I want this now. This sounds like fun! But also consider and I was thinking about this earlier in the week ; a Sanders Sides dating sim where you pair up the characters and make your ships happen. Probably monotonous pairings, since there are so many polyam ships. I just want to say that even though I know you're on hiatus, I'm currently taking programming at school and barely passing cause I'm not as good as I thought I'd be, but looking through your blog is really cool and inspiring. I was wondering what program you're using- is it just regular python? Because I kinda want to make a similar thing for my oc's, just for me, but obviously I dont know which one gets the pictures up

Paraphilic infantilism Diaper Game RPG Maker Dating sim, omorashi PNG clipart

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Games that try to simulate real-world activities like driving vehicles or living the life of someone else with as much realism as possible. Simulators generally require more study and orientation than arcade games, and the best simulators are also educational.

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By Zaibatsu , September 26, in Theory and Development. If anything it'll be a proof of concept that I can easily share before I attempt to publish the game likely in Unity seeing as RPGMaker is unable to port to other mobile aside from PC. In any case, as the title suggest the game is primarily a simulator. It still takes place in a generic fantasy rpg setting heroes, classes, exp, level, etc. A Blacksmith, Innkeeper, etc. A simulator where you basically make a living supplying theses 'heroes'.

— The dating sim mode. Great times we live in.

These three assets will definitely work hand-in-hand in helping you create the horror experience or dating sim you want! Click here to view the Silver Bundle! Click here to view the Gold Bundle! Click here to view the Diamond Bundle! These bundles will be available until the end of November 30th!

Apr 1, - fear & hunger f&h fear and hunger rpg maker rpg maker mv rm mv dark fantasy dating sim game dev indie game development · 52 notes.

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Dating Sim-focused RPG Mechanics

Кадр казался неестественно вытянутым по вертикали и неустойчивым, как бывает при дрожащем объективе, - это было результатом удаления кадров, процесса, сокращающего видеозапись вдвое и экономящего время.

Объектив, скользнув по огромной площади, показал полукруглый вход в севильский парк Аюнтамьенто. На переднем плане возникли деревья. Парк был пуст.

Думаешь, надо вернуть им отчет. Она посмотрела на него недовольно. В том, что касалось Мидж Милкен, существовали две вещи, которые никому не позволялось ставить под сомнение.

Оно было простым и ясным.

В помещении царила атмосфера полного хаоса. Сьюзан завороженно смотрела на захватывающую дух технику. Она смутно помнила, что для создания этого центра из земли пришлось извлечь 250 метрических тонн породы.

Командный центр главного банка данных располагался на глубине шестидесяти с лишним метров от земной поверхности, что обеспечивало его неуязвимость даже в случае падения вакуумной или водородной бомбы.

Не могу с ним не согласиться, - заметил Фонтейн.  - Сомневаюсь, что Танкадо пошел бы на риск, дав нам возможность угадать ключ к шифру-убийце. Сьюзан рассеянно кивнула, но тут же вспомнила, как Танкадо отдал им Северную Дакоту. Она вглядывалась в группы из четырех знаков, допуская, что Танкадо играет с ними в кошки-мышки. - Туннельный блок наполовину уничтожен! - крикнул техник. На ВР туча из черных нитей все глубже вгрызалась в оставшиеся щиты.

Северная Дакота, - прошептала она еле слышно.  - Посмотрим, кто ты. Сьюзан прочитала открывшееся сообщение, которое состояло из одной строчки, потом прочитала его еще .

Comments: 5
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