Rvb dating sim
Yes we already have all the characters and their roles. I really wanna do more games so that I can have all the characters be dateable, so look out for that in the future! Originally posted by ungifable. You know what?SEE VIDEO BY TOPIC: RvB: Save The Date
SEE VIDEO BY TOPIC: NO BEES CHALLENGE Red Vs Blue In Roblox Bee Swarm SimulatorContent:
The Xbox Auteurs
Like many young hipsters in Austin, Tex. Instead, he wound up in a dead-end job, managing a call center. To kill time, he made friends with a group of equally clever and bored young men at the company where he worked, and they'd sit around talking about their shared passion: video games. Their favorite title was Halo, a best-selling Xbox game in which players control armor-clad soldiers as they wander through gorgeous coastal forests and grim military bunkers and fight an army of lizardlike aliens.
Burns and his gang especially loved the "team versus team" mode, which is like a digital version of paint ball: instead of fighting aliens, players hook their Xboxes to the Internet, then log on together in a single game, at which point they assemble into two teams -- red-armored soldiers versus blue-armored ones. Instead of shooting aliens, they try to slaughter one another, using grenades, machine guns and death rays.
On evenings and weekends, Burns and his friends would cluster around their TV's until the wee hours of the morning, gleefully blowing one another to pieces.
Whenever a friend discovered a particularly cool stunt inside Halo -- for example, obliterating an enemy with a new type of grenade toss -- Burns would record a video of the stunt for posterity.
His friend would perform the move after Burns had run a video cord from his TV to his computer, so he could save it onto his hard drive. Then he'd post the video on a Web site to show other gamers how the trick was done. To make the videos funnier, sometimes Burns would pull out a microphone and record a comedic voice-over, using video-editing software to make it appear as if the helmeted soldier himself were doing the talking.
Then one day he realized that the videos he was making were essentially computer-animated movies, almost like miniature emulations of "Finding Nemo" or "The Incredibles. He wondered: Could he use it to create an actual movie or TV series?
Burns's group decided to give it a shot. They gathered around the Xbox at Burns's apartment, manipulating their soldiers like tiny virtual actors, bobbing their heads to look as if they were deep in conversation. Burns wrote sharp, sardonic scripts for them to perform. He created a comedy series called "Red vs. Blue," the soldiers rarely do any fighting; they just stand around insulting one another and musing over the absurdities of war, sounding less like patriotic warriors than like bored, clever video-store clerks.
The first minute episode opened with a scene set in Halo's bleakest desert canyon. Two red soldiers stood on their base, peering at two blue soldiers far off in the distance, and traded quips that sounded almost like a slacker disquisition on Iraq:.
Red Soldier: "Why are we out here? Far as I can tell, it's just a box canyon in the middle of nowhere, with no way in or out. And the only reason we set up a red base here is because they have a blue base there. And the only reason they have a blue base over there is because we have a red base here. When they were done, they posted the episode on their Web site surreptitiously hosted on computers at work.
They figured maybe a few hundred people would see it and get a chuckle or two. Instead, "Red vs. Blue" became an instant runaway hit on geek blogs, and within a single day, 20, people stampeded to the Web site to download the file. The avalanche of traffic crashed the company server.
Thrilled, Burns and his crew quickly cranked out another video, then another. They kept up a weekly production schedule, and after a few months, "Red vs. Blue" had, like some dystopian version of "Friends," become a piece of appointment viewing.
Nearly a million people were downloading each episode every Friday, writing mash notes to the creators and asking if they could buy a DVD of the collected episodes. Mainstream media picked up on the phenomenon. He and his crew had created a hit comedy show -- entirely inside a video game.
Video games have not enjoyed good publicity lately. Hillary Clinton has been denouncing the violence in titles like Grand Theft Auto, which was yanked out of many stores last month amid news that players had unlocked sex scenes hidden inside.
Yet when they're not bemoaning the virtual bloodshed, cultural pundits grudgingly admit that today's games have become impressively cinematic. It's not merely that the graphics are so good: the camera angles inside the games borrow literally from the visual language of film. When you're playing Halo and look up at the sun, you'll see a little "lens flare," as if you were viewing the whole experience through the eyepiece of a millimeter Arriflex. By using the game to actually make cinema, Burns and his crew flipped a switch that neatly closed a self-referential media loop: movies begat games that begat movies.
And Burns and his crew aren't alone. Video-game aficionados have been creating "machinima" -- an ungainly term mixing "machine" and "cinema" and pronounced ma-SHEEN-i-ma -- since the late 90's. Blue" is the first to break out of the underground, and now corporations like Volvo are hiring machinima artists to make short promotional films, while MTV, Spike TV and the Independent Film Channel are running comedy shorts and music videos produced inside games.
By last spring, Burns and his friends were making so much money from "Red vs. Blue" that they left their jobs and founded Rooster Teeth Productions. Now they produce machinima full time. It may be the most unlikely form of indie filmmaking yet -- and one of the most weirdly democratic. Back in college, Burns and another Rooster Teeth founder, Matt Hullum, wrote and produced a traditional live-action indie movie. By contrast, the four Xboxes needed to make "Red vs. Each minute episode requires a single day to perform and edit and is viewed by hordes of feverish video-game fans the planet over.
More than just a cheap way to make an animated movie, machinima allows game players to comment directly on the pop culture they so devotedly consume. Much like "fan fiction" homespun tales featuring popular TV characters or "mash-ups" music fans blending two songs to create a new hybrid , machinima is a fan-created art form. It's what you get when gamers stop blasting aliens for a second and start messing with the narrative. And God knows, there's plenty to mess with. These days, the worlds inside games are so huge and open-ended that gamers can roam anywhere they wish.
Indeed, players often abandon the official goal of the game -- save the princess; vanquish the eldritch forces of evil -- in favor of merely using the virtual environment as a gigantic jungle gym. In one popular piece of Halo machinima, "Warthog Jump," a player cunningly used the game to conduct a series of dazzling physics experiments. He placed grenades in precise locations beneath jeeps and troops, such that when the targets blew sky-high, they pinwheeled through the air in precise formations, like synchronized divers.
Another gamer recorded a machinima movie that poked subversive fun at Grand Theft Auto. So what's it like to actually shoot a movie inside a game? Nearby were the two Rooster Teeth producers who would be acting on-screen: Geoff Ramsey, a scraggly-bearded year-old whose arms are completely covered in tattoos of fish and skulls, and Gustavo Sorola, a gangly year-old who sprawled in a beanbag chair and peered through his thick architect glasses at the day's e-mail.
They were fan letters, Sorola told me, that pour in from teenagers who are as enthusiastic as they are incoherent. In the script they were acting out that day, a pair of "Red vs. Blue" soldiers engaged in one of their typically pointless existential arguments, bickering over whether it's possible to kill someone with a toy replica of a real weapon.
The Rooster Teeth crew recorded the voice-overs earlier in the day; now they were going to create the animation for the scene. Burns picked up a controller and booted up Halo on an Xbox. He would act as the camera: whatever his character saw would be recorded, from his point of view.
Then Sorola and Ramsey logged into the game, teleporting in as an orange-suited and a red-suited soldier. Burns posed them near a massive concrete bunker and frowned as he scrutinized the view on the computer screen.
In a "Red vs. Blue" shoot, the actors all must follow one important rule: Be careful not to accidentally kill another actor. It takes, like, 20 minutes for the blood splatters to dry up," Ramsey said.
Finally, Burns was ready to go. He shouted, "Action! Sorola and Ramsey acted in time with the dialogue. Acting, in this context, was weirdly minimalist. They mashed the controller joysticks with their thumbs, bobbing the soldiers' heads back and forth roughly in time with important words in each line.
Of all the "Red vs. Blue" crew members, Ramsey is renowned for his dexterity with an Xbox. When a scene calls for more than five actors onstage, he'll put another controller on the ground and manipulate it with his right foot, allowing him to perform as two characters simultaneously.
As I watched, I was reminded of what initially cracked me up so much about "Red vs. Blue": the idea that faceless, anonymous soldiers in a video game have interior lives. It's a "Rosencrantz and Guildenstern" conceit; "Red vs. Blue" is what the game characters talk about when we're not around to play with them. As it turns out, they're a bunch of neurotics straight out of "Seinfeld. Yet as I discovered, real-life soldiers are among the most ardent fans of "Red vs. Isn't it a little astonishing, I asked Burns when the crew went out in the baking Texas sun for a break, that actual soldiers are so enamored of a show that portrays troops as inept cowards, leaders as cynical sociopaths and war itself as a supremely meaningless endeavor?
Burns laughed, but said the appeal was nothing sinister. Blue' is about downtime," he said. He himself spent five years in the army after high school. After all, they're gleefully plundering intellectual property at a time when the copyright wars have become particularly vicious. Yet video-game companies have been upbeat -- even exuberant -- about the legions of teenagers and artists pillaging their games.
This is particularly bewildering in the case of "Red vs. Blue," because Halo is made by Bungie, a subsidiary of Microsoft, a company no stranger to using a courtroom to defend its goods. What the heck is going on? As it turns out, people at Bungie love "Red vs.
Sure, Rooster Teeth ripped off Microsoft's intellectual property. But Microsoft got something in return: "Red vs.
What Red/Blue Are You From Rvb?
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rvb dating sim
Rent Red vs. Blue: Season 13
Like many young hipsters in Austin, Tex. Instead, he wound up in a dead-end job, managing a call center. To kill time, he made friends with a group of equally clever and bored young men at the company where he worked, and they'd sit around talking about their shared passion: video games. Their favorite title was Halo, a best-selling Xbox game in which players control armor-clad soldiers as they wander through gorgeous coastal forests and grim military bunkers and fight an army of lizardlike aliens. Burns and his gang especially loved the "team versus team" mode, which is like a digital version of paint ball: instead of fighting aliens, players hook their Xboxes to the Internet, then log on together in a single game, at which point they assemble into two teams -- red-armored soldiers versus blue-armored ones.
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Buy ThreatGEN: Red vs. Blue
Red vs. The story centers on two opposing teams of soldiers fighting a civil war in the middle of a desolate box canyon Blood Gulch in a parody of first-person shooter FPS games, military life, and science fiction films. Initially intended to be a short series of six to eight episodes, the project quickly and unexpectedly achieved significant popularity following its Internet premiere on April 1,
Fulfillment by Amazon FBA is a service we offer sellers that lets them store their products in Amazon's fulfillment centers, and we directly pack, ship, and provide customer service for these products. If you're a seller, Fulfillment by Amazon can help you grow your business. Learn more about the program. The sim-troopers of Blood Gulch have seen their fair share of insanity over the years, but they ve never faced anything quite like this. Stranded on the planet Chorus, the Reds and Blues must convince two enemy armies to join forces or suffer complete annihilation at the hands of a bloodthirsty war lord. Would you like to tell us about a lower price?
RvB spin-off game!
Подсобка компьютера надежно закрыта. Ни он, ни Сьюзан не услышали тихих шагов в направлении Третьего узла. ГЛАВА 60 По зеркальному коридору Двухцветный отправился с наружной террасы в танцевальный зал. Остановившись, чтобы посмотреть на свое отражение в зеркале, он почувствовал, что за спиной у него возникла какая-то фигура. Он повернулся, но было уже поздно. Чьи-то стальные руки прижали его лицо к стеклу.
Кроме того, - добавила она, - я хотела бы напомнить Стратмору, что Большой Брат не спускает с него глаз. Пусть хорошенько подумает, прежде чем затевать очередную авантюру с целью спасения мира. - Она подняла телефонную трубку и начала набирать номер. Бринкерхофф сидел как на иголках.
Сознание нехотя подтверждало то, о чем говорили чувства. Оставался только один выход, одно решение. Он бросил взгляд на клавиатуру и начал печатать, даже не повернув к себе монитор.
Теперь Сьюзан точно знала, зачем ее вызвал Стратмор. - Я, кажется, догадалась, - сказала. - Вы хотите, чтобы я проникла в секретную базу данных ARA и установила личность Северной Дакоты.
Беккер посмотрел на нее в полном недоумении. - Зачем вам деньги? - спросил. Я не собираюсь оплачивать твое пристрастие к наркотикам, если речь идет об. - Я хочу вернуться домой, - сказала блондинка.
Вы только посмотрите на эту палату. Мою колонку перепечатывают издания по всему миру. - Сэр! - Беккер поднял обе руки, точно признавая свое поражение.
- Меня не интересует ваша колонка. Я из канадского консульства. Я пришел, чтобы убедиться, что с вами все в порядке.
Всегда есть какой-то выход. Наконец он заговорил - спокойно, тихо и даже печально: - Нет, Грег, извини. Я не могу тебя отпустить. Хейл даже замер от неожиданности.